great i love it
Play as Robin, the time travelling thief! Help your future self steal a diamond by traveling through time. When all of the security systems are down at the same time, the diamond is yours for the taking!
- WASD/Arrow keys: Move Robin
- R/F: Rewind time
- E: Interact
- Backspace: Reset level (this deletes your clones)
- Esc: Return to main menu
Made in Godot for Weekly Game Jam 150
- Myself (farhil#8162) - Programming
- Wakashi#8254 - Art
- OrangeCloud#2379 - Music
If you run into bugs, try the executable version. If it persists, please comment below and I may fix it.
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This really eminates some spy feels ya know sksksksks. The theme is already great as is but maybe an additional song that pays homage to the james bond theme could really blow this up cause damn the art and gameplay is already amazing, same with the music lmao
congratulations on putting something out! This could be the start of something interesting, but I think you'll need to figure out more mechanics/interactions around the time travel one in order to be able to design good puzzles. Fortunately, heists and cat burglaring feel like very fertile ground for this sort of time-jumping shenanigans. Indeed, the fussiness of synchronising actions, and the waiting around involved, could be a virtue in that setting, as the perfect time-heist is about painstakingly sculpting in time that one magical sequence where the player appears to dance past the guards and through the security measures as if through the eye of a needle.
Thank you for the very eloquent review :D The lack of interesting puzzle mechanics is my biggest regret with the game
I need to know if the sentence is a reference to STAR WARS hehe nice game
Check the right side of level 3 ;)
I played the game again to check it. Nice hehe. I submitted a game where you also create clones but completelly different approach.
Just played it! I love your take on it. Very well done! Cool to see such a similar mechanic. Would also love to see the code for your clones/movement tracking, I wonder how different our approaches were
The levels are getting out of hand. They are too similar. Concept is nice though, graphics and sound are also really good
Thank you! The level design is definitely one of the weakest areas. Most of the level design effort went into the tutorial level, the rest were hurriedly put together shortly before uploading.